Why VR is in the 80s: From Arcades to Porn

Why VR is in the 80s: From Arcades to Porn

If you were a kid during the 80s, you know doubt remember Spielberg classics, Rubik's cubes, and arcades. What you may not know is that we are experiencing the 80s again. But this time it’s with virtual reality instead of PacMan.

1. VR Arcades and Cinemas are Cropping Up like Crazy

When kids wanted to hang out, they could head to the nearest arcade, pop in a few quarters, and get locked and loaded for a spaceship shootout. That was how you played games before computer games and the souped-up consoles we have today..

Fast forward to the present day, and there are virtual reality arcades cropping up everywhere! And it’s for the same exact reason: consumers are reluctant to drop a lot of money on new experiences they aren’t sure about. And they would rather “rent” the experience for a few minutes.

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With VR, you can expect to pay more than a few quarters (because of inflation and more expensive hardware) but the concept is very similar. You can pay to try out experiences that are a bit more hi-fidelity than what your standard headset might offer. Think multiplayer VR zombie survival!

We recently interviewed two VR Arcade entrepreneurs >> Click here to get access

Just like arcades, movie theatres are also cropping up across the nation. Believe it or not, there was a point where there wasn’t a T.V. in every house. You had to leave the house and get the 2D film experience at a movie theater.

VR certainly isn’t in every home right now, but that doesn’t mean people aren’t willing to pay a few bucks to try out VR cinemas. With more and more onsite VR  entrepreneurs opening doors and succeeding, It’s clear that people want to give VR a test drive!

2. The Game Quality is Comparable to Early Atari Games

I’ve played some awesome VR games. Best Saber, Space Pirate Trainer, and Virtual Virtual Reality are our favorites so far.

But one reoccurring theme between these games is that they are closer to mini-games than the fully fleshed out AAA award winners we see on mainstream consoles. These games are more comparable to early Atari games like Pong, Space Invaders, and ET.

In other words, virtual reality games are early in their career,

You might be thinking “Oh god. That means it’ll be 20 years before we have REAL virtual reality games!”

But that isn’t necessarily true. Technology tends to move exponentially. And often unpredictably. So a leap that may have taken 20 years before may only take 5 years. Maybe even less time.

Not to mention, the powerful narratives in games like or films the Sundance winner Dear Angelica show far more promise than the Atari games ever did.

3. VR Film is “VHS Quality” Right Now (But The Porn Is Still Awesome)

I would compare the animation we see in VR films to some of the earliest cartoons. Most of the time the animated characters have very simple, almost nonexistent facial movement. And they often must rely on a strong appeal to emotions (sadness, fear, humor) to overcome the technical shortcomings.

Even past the emotional appeal, animated VR films still manage to have a sense of awe. Because it has never been done before. Just like watching a VHS or a cartoon for the first time was probably mind-blowing. Though it’s hard to remember that these days.

Speaking of mind-blowing, you can’t ignore the data about VR porn. Lots of people are using it already and demand is growing fast. That being said, even the highest quality VR pornos and 360 films are VHS quality at best. But in many cases, VR porn still manages to be superior to the regular HD porn experience.

It’s just so… immersive. In a really good way.

Imagine you live in a world where porn videos don’t exist. And then imagine seeing a porn video for the first time. That’d be crazy right? Regardless of the quality. VR is the same way. It’s a brand new way to experience the *cough* art form.

If there is one strength that VR has right now, it’s porn. The technical requirements are lower and porn companies appear to be monetizing WAY FASTER than game companies are able to.

The good news is that the picture quality of VR cartoons, film, and porn will only get better.

4. Leading Tech Companies are Investing in a Self-Fulfilling Prophecy

Lots of influential people and media stations and bashed early video games and early films.

There is no reason anyone would want a computer in their home." - Ken Olsen, founder of Digital Equipment Corporation, 1977

Or how about this quote...

"Television won't be able to hold on to any market it captures after the first six months. People will soon get tired of staring at a plywood box every night." -Darryl Zanuck, an executive at 20th Century Fox


Heck even the president of IBM said "I think there is a world market for maybe five computers.”

Despite the negative press and criticism, some entrepreneurs and investors of the past plowed on. They kept iterating because they believed in a future where everyone used computers. Where everyone watched TV.

And holy shit did they make it happen

With effort and investment, they made an industry appear from thin air.

Bill Gates, Founder of Microsoft

Bill Gates, Founder of Microsoft

Video game consoles, Computers, and televisions didn’t happen because some journalists (like us) said “Well, digital electronics are important now”

No. These innovations happened because lots of really smart people kept trying to build something that everyone said was either impossible or useless.

They faced failure because they knew they could change the world. And the less altruistic amount them faced failure because they knew they could make A LOT of money.

VR faces similar scrutiny today. Certain venture capitalists have expressed doubts about virtual reality. Many news outlets harp on low headset sales. But just like before, there are armies of smart people investing their time, money, and souls into making it happen.

Learn how to invest in exponential technologies like virtual reality right here.

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